Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 202 to 208 of 208 · Previous page · First page

Changes I would enjoy

Everyone's M-M string cancels into C.H
Gatlings exist (LLL to C.L works, LL to C.M works, pretty much higher levels of attacks can be canceled into if a lower level is used)
Hitstun bar above the enemy
Wall bounces
 Guard Gauge
Specials (Little Fighter motion inputs, time to do D, F, L or even W, A, S, D, H) 
Unique stages (next one better be a ring-out stage so you can test stage gimmicks!)

Most of these can be easily done, besides the bar and Guard Gauge. I will try to add all of these tho

(1 edit)

What's new for 0.20:
L+M= Dragon Rush, causes launcher/down launch 
J, J= Superdash, now you have to use this to aircombo, beaten by Dragon Rush

All launchers launch WAY HIGHER than before.
DR VS DR results in both of you being launched.
However, Ground DR vs Air DR results in Ground DR winning. I like it.
DR vs SD results in DR winning.
DR vs ATK results in ATK winning if it's faster.





And the fireball float bug has not been fixed.

I bet that Yoyoshi is next, and he'll play like a grappler.

Actually, Sonic is next. rn he is around halfway done

Fair enough. Is a badnik going to be the Sonic Team's joke character?

Deleted 2 years ago

This new patch is pretty damn good

Gawd dam Mario got loops



L= Light, M=Med, H=Heavy, C.= Crouch= A.=Air JC= Jump
?-?= Chain input
?, ?= Delayed Input



X= Amounts
N= Number

(Any starter that goes into C.H...) JC, A.L-L (whilst holding L or R), A.L-L, repeat

Free win

(spoiler to those that are looking at this thread)




































































































When's louis going to be released?

Now

(+1)

Fire game bro!

I think this def deserves to be worked on!

(+1)

GREAT GAME AND I JUST STARTED

Viewing most recent comments 202 to 208 of 208 · Previous page · First page