Also, an infinite I discovered (works on everyone except for Goomba obviously)! CH or DR -> SD -> AM (technically optional since it's not really required) -> ACH -> SD -> AH -> SD -> DR. It's pretty precise, especially for Sonic, but pretty easy to pull off.
Edit: Turns out you need to ACH twice for Sonic, still works for the Bros tho. So for Sonic, it would be CH or DR -> SD -> AM (optional) -> ACH -> SD -> AM (optional) -> ACH -> SD-> AH -> SD -> DR. Still not too complicated
Different color pallettes will increase the file size by A LOT, so I try to avoid that. Power ups like cape Luigi are possible, tho. Besides that, all I can do are hue shifts and flashing tbh.
Here's a detailed explanation: Right now the game is only ~46mb. Mario's sprites are worth ~6mb. If I add fire Mario, I have to duplicate every sprite(over 100), change the colors, and change the code to support different color palettes. That's 13mb for one character. Assuming everyone else's sprites are also worth 6mb and they each have one transformation, that means the game will now take over 100mb by the time I finish the characters already in the game.
TL;DR, I have to duplicate everything, basically doubling the file size of the game from ~46mb to ~92mb.
You're probably right about the file size eventually being massive either way, tho
Besides mecha sonic, he's bad (bc he's not done, he's basically a Mario clone with a light auto combo that sends you to the 4th dimension, which isn't really that good besides the extra damage).
P3 And P4 Controls Should be toggled off so you have more room for controls! Also Their just a bother to have on, I always mess up my combos because of it!
JESUS CHRIST CALM DOWN HE'S ADDING MECHANICS (and sonis the hgdehmog)
And if you think you can do a better job, then try making this game AND add sonic before he does. If you can't, then you have no right to even scream about him taking his sweet time trying to test mechanics for the greater good of the game as a whole, you son of a-
Hit with a knockback move, and if the characters have a special relationship cutscene built in then activate a cutscene ending with the enemy dying. Otherwise, just send them through a wall to represent a wall break. Removes the corpse in FFA matches if you get the basic Dramatic Finish.
Example: Mecha VS Yoshi. Mecha lands E. OH SHIT REMAKE EPISODE 2 TIME If FFA, Mecha ends with a knockback blow
Mario VS Sonis Mario lands GGG-E OH SHIT MARIO IS FREESTYLING
Allows specials such as mario fireball with a press Light is done by default, Med and Heavy specials are done by doing M-Special (special cancels it frame one) or H-Special
Med and Heavies can be buffed up specials OR entirely new moves, preferably the former.
Holding a direction will give you a different special Example: H-2S-H-H= Spin Jump Start-Launch-Drill (Mario) M-6S-L, M or H= Tripping Grab into Flip Kick (Luigi) H-8S= Double Flip Kick (Goomba)
Could make a entirely new meta idk+ we only have 5 buttons (movement will be on joystick) so this would allow usage of the face buttons+ L and R buttons
And yes, you have to give Goomba a tatsu, (preferably akuma's) a flash kick, and a divekick
You could put it on left trigger or downwards button to replace jump more preferably left trigger and for keyboard C will do for P1, L for P2, and I do not know about every other keyboarder
We have a actual true combo route! 5LLL (Mario) into C.L allows you to go into C.M, leading into a delayed C.H and a full combo! Loius may not be able to, and I really want goomba buffs.
(note, the buffed goomba is the playable one, and the old goomba (the current status of goomba) would be the mob enemy goomba)
some dumb code ideas 5=infinite juggle stun untill landing 6= goomba ai summon ( has 10% hp) 7= bomb-om summon (explodes on contact of a person while in hitstun [can't be the person who hit it, but you can play tennis with said bomb] 8= dynamic camera toogle 9= sudden death! (lots of bomb-oms 0= boss goomba (big goomba, has 150% of goomb's health) - or _ = explode corpses (useful for mecha sonic or robots in general, boom has a wall sticking hitbox)
Yes, the game is still being updated. There are no command inputs as of now, though (if you mean stuff like 236X, 214X, etc.). Closet thing I can think of are combo routes (Examples: L-L-L-H-M x 8 for Mario).
To parry, you have to walk, then stop moving right before the attack hits. And yes, there are more of those moves too (Like M>H in the air as Luigi , or L>L>M as Mario)
Everyone's M-M string cancels into C.H Gatlings exist (LLL to C.L works, LL to C.M works, pretty much higher levels of attacks can be canceled into if a lower level is used) Hitstun bar above the enemy Wall bounces Guard Gauge Specials (Little Fighter motion inputs, time to do D, F, L or even W, A, S, D, H) Unique stages (next one better be a ring-out stage so you can test stage gimmicks!)
What's new for 0.20: L+M= Dragon Rush, causes launcher/down launch J, J= Superdash, now you have to use this to aircombo, beaten by Dragon Rush
All launchers launch WAY HIGHER than before. DR VS DR results in both of you being launched. However, Ground DR vs Air DR results in Ground DR winning. I like it. DR vs SD results in DR winning. DR vs ATK results in ATK winning if it's faster.
And the fireball float bug has not been fixed.
I bet that Yoyoshi is next, and he'll play like a grappler.
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Also, an infinite I discovered (works on everyone except for Goomba obviously)! CH or DR -> SD -> AM (technically optional since it's not really required) -> ACH -> SD -> AH -> SD -> DR. It's pretty precise, especially for Sonic, but pretty easy to pull off.
Edit: Turns out you need to ACH twice for Sonic, still works for the Bros tho. So for Sonic, it would be CH or DR -> SD -> AM (optional) -> ACH -> SD -> AM (optional) -> ACH -> SD-> AH -> SD -> DR. Still not too complicated
Now find one for goomba
This isn't true. A.CH--->SD drops it, and DR just kinda...stops SD.
I mean, it works consistently for me (especially with Sonic cuz his SD is broken) but you could try AM to stun them in the air for a bit
Literally have somebody else dragon rush during your air C.H-SD and you'll see. Also Air M is kinda broken with everyone but goomba :(
I hope that somebody yellow comes in, just think that they deserve a non-cannon comeback
Wario is in some need for some fan game popularity for these god damn SMBZ games
your right, he needs more representation, I'll think about him (and by extension, Waluigi).
:D
I love shutting down the joy of a Tails fan reading this post thinking that "oh he wants tails :D"
N a h
Adding tails will be a nightmare, so i'm gonna yeet him to the back of the queue.
Let me guess: trap character+fly mechanic
Pretty poggers update, so I'm assuming Mecha Sonic is next?
Prob character+mechanic
Can't wait for special button so Goomba gets buffs
ok ok.... how does blocking work, for some reason i just can't nail it down from blocking randomly and activating it myself.
Move in any direction to block.
Certain moves cannot be blocked (usually heavy attacks or something else that's slow)
You can not block mid-air.
Blocking makes follow-ups miss for a small amount of time.
You can't block moves with high knockback, that's why most heavies are unblockable.
"High Knockback"
Also, Mario C.M
u n b l o c k a b l e
That counts as a low, so it's unblockable anyway
There's low block?
What's new for v0.3.1
Let's get the obvious out of the way, Sanic is here
Wall bounces are a thing, if you use certain moves too close to the wall, the enemy gets flinged away from said wall
Mario and Luigi have to use meter to use fireballs, and Luis has thunder now
how the fuck is this all made in scratch
I used the fighting engine from Hobson TV. Project started January of this year. I could add the prototype from May if you want to see.
I suppose so.
YESSSSSS
Wait this is made in scratch??????
Replied to the wrong comment.
Guys, It's time for funny controller update!
i got completely ignored earlier but that's fine...
Sooooooo....
When Burst? infinite's are too strong
Bursts along with transformations will be after the gamepad update, which should come before December.
Oh ok. So we'll see fire mario? or cape luigi?
and maybe even fire sonic?
Different color pallettes will increase the file size by A LOT, so I try to avoid that. Power ups like cape Luigi are possible, tho. Besides that, all I can do are hue shifts and flashing tbh.
That's Understandable but i feel like in the end the file size is gonna be big either way but idk
Here's a detailed explanation:
Right now the game is only ~46mb. Mario's sprites are worth ~6mb. If I add fire Mario, I have to duplicate every sprite(over 100), change the colors, and change the code to support different color palettes. That's 13mb for one character. Assuming everyone else's sprites are also worth 6mb and they each have one transformation, that means the game will now take over 100mb by the time I finish the characters already in the game.
TL;DR, I have to duplicate everything, basically doubling the file size of the game from ~46mb to ~92mb.
You're probably right about the file size eventually being massive either way, tho
Can you bait bursts?
idk yet if you should be able too
how do you use specail and can you use controller
Special (the button) isn't added yet. Controller support is being worked on
SONIC OP
No, he's average. Like everyone else.
Besides mecha sonic, he's bad (bc he's not done, he's basically a Mario clone with a light auto combo that sends you to the 4th dimension, which isn't really that good besides the extra damage).
me sorry forgiveness
please
N o
Wooooo! New Update! I'd Like To Ask for smt tho
P3 And P4 Controls Should be toggled off so you have more room for controls! Also Their just a bother to have on, I always mess up my combos because of it!
So i'd Like P3 And P4s Controls to be toggled off
Also Please Just give us a parry button.
Parry button? Aw HELL NAW
I just wanna be Daigo parrying Chun Li super 2 rather than just boringly parrying everything with one button
You want skill, fair point
Fair enough
Guys, sorry for posting the update later than expected, I was adding meter. The update should be posted within 40 minutes.
BRO YOU ARE TAKING 2 DAYS TO DO THIS COME ON
HURRY UP!!!
JESUS CHRIST CALM DOWN HE'S ADDING MECHANICS (and sonis the hgdehmog)
And if you think you can do a better job, then try making this game AND add sonic before he does. If you can't, then you have no right to even scream about him taking his sweet time trying to test mechanics for the greater good of the game as a whole, you son of a-More news:
Heavy attacks are UNBLOCKABLE.
Setups like LLL-H work well.
Prepare to get mixed the hell up.
should I keep it that way, tho
Guard Gauge might work idk
maybe
What's the current status of Sonic?
done. this version will be updated soon
So tomorrow
:D
not expecting specials this version, so i'd say that you'd be overworking yourself if you added them
give us a complementary picture of sonic actually in gameYes, the pictures will also be updated when Sonic comes out
yipee
(please say you aren't overworking yourself)
Soon(tm)
(what he actually means is that it'll be updated at 12:59PM)
"soon"
a day ago: no sonic
calm down i'm adding meter
Aw hell yeah
Wait, what are we using meter for?
Mario/Luigi fireballs
By soon, I usually mean within 5 days, for clarification.
I see
Idea:
Dramatic Finish
Hit with a knockback move, and if the characters have a special relationship cutscene built in then activate a cutscene ending with the enemy dying. Otherwise, just send them through a wall to represent a wall break. Removes the corpse in FFA matches if you get the basic Dramatic Finish.
Example:
Mecha VS Yoshi.
Mecha lands E.
OH SHIT REMAKE EPISODE 2 TIME
If FFA, Mecha ends with a knockback blow
Mario VS Sonis
Mario lands GGG-E
OH SHIT MARIO IS FREESTYLING
Mario VS Goomba
Mario lands Jumping E
squamhs.
New button idea:
Special attack
Allows specials such as mario fireball with a press
Light is done by default, Med and Heavy specials are done by doing M-Special (special cancels it frame one) or H-Special
Med and Heavies can be buffed up specials OR entirely new moves, preferably the former.
Holding a direction will give you a different special
Example: H-2S-H-H= Spin Jump Start-Launch-Drill (Mario)
M-6S-L, M or H= Tripping Grab into Flip Kick (Luigi)
H-8S= Double Flip Kick (Goomba)
Could make a entirely new meta idk+ we only have 5 buttons (movement will be on joystick) so this would allow usage of the face buttons+ L and R buttons
And yes, you have to give Goomba a tatsu, (preferably akuma's) a flash kick, and a divekick
yeah but, what would the controls be for said button?
You could put it on left trigger or downwards button to replace jump more preferably left trigger and for keyboard C will do for P1, L for P2, and I do not know about every other keyboarder
C is medium for P4 tho
O h
uhh, T then
Ok, I'll add it then. tbh I wanted to for a while, I just didn't know where to put it.
better give goomba a tatsu or i will cry
Good Stun Lock Combo: Jump + Spam M = Stun Lock Materiel (Mario and Luigi)
Boy you don't even try to lab Goomba give the brown mushroom some RESPECT
Goomba reset/combo not confirmed (On taller enemies)
(not capital J equals short hop)
5LLL, C.LL, j.LL
Yea it sucks to be the reciever
Combo news:
We have a actual true combo route! 5LLL (Mario) into C.L allows you to go into C.M, leading into a delayed C.H and a full combo! Loius may not be able to, and I really want goomba buffs.
(note, the buffed goomba is the playable one, and the old goomba (the current status of goomba) would be the mob enemy goomba)
first of all: Whats C.H and C.M and C.L and SLLL
C is crouching H is heavy M is medium L is light 5 is neutral
I'm gonna throw this notation all over you.
L= Light (F)
M= Medium (G)
H= Heavy (E)
C= Crouch (R)
J= Jump (Q)
SD= Superdash (Q, Q)
DR= Dragon Rush ( F+G)
8= Up (W)
6= Right (D)
5= No directional input ()
4= Left (A)
2= Down (S)
wheres 3
3= D+S
how to you parry
To parry, you have to walk, then stop moving right before the attack hits.
Also also every time i die the game just crash
yeah uh that's a p1 issue
Heres For some future foes Come to this game like yoshi or shadow or sonic or even kirby
noises of concern about you dreaming of too many characters in this game
i keep seeing the characters that are not playing fight back
is there a mode for that? if so what key is it?
Please reply if you have a answer
Keys 1-4 turn that corresponding player into a CPU
How do you Use Controller i really wanna play on it Also it said i was good to have a controller with a/l 9 buttons
still working on that
some dumb code ideas
5=infinite juggle stun untill landing
6= goomba ai summon ( has 10% hp)
7= bomb-om summon (explodes on contact of a person while in hitstun [can't be the person who hit it, but you can play tennis with said bomb]
8= dynamic camera toogle
9= sudden death! (lots of bomb-oms
0= boss goomba (big goomba, has 150% of goomb's health)
- or _ = explode corpses (useful for mecha sonic or robots in general, boom has a wall sticking hitbox)
Some of those keys overlap with player 3/4's controls, tho
Oh, my bad
These are really good tho nice work
Suggestion: 3d plane knockbacks
before you ask, C is crouching, 2 is walking down
2H knocks towards the screen
8H knocks away from the screen
could be fun to experiment with idk
Is This Game Still Being Updated?
and how many Input Commands are there?
Yes, the game is still being updated. There are no command inputs as of now, though (if you mean stuff like 236X, 214X, etc.). Closet thing I can think of are combo routes (Examples: L-L-L-H-M x 8 for Mario).
well i'm mainly asking do other characters have weird moves like how mario can do L>M for fireball?
And How Do You Parry?
oh, ok
To parry, you have to walk, then stop moving right before the attack hits. And yes, there are more of those moves too (Like M>H in the air as Luigi , or L>L>M as Mario)
Thanks! i'll be watching updates from now on
This is more like a 2.9D game because it has literal 3d simulation with up and down walking
Third image is just a mario meeting and I love it for that reason
update hmtl and game images (please)
Wdym html?
hmtl downloads to 0.20 (chromebook works good with hmtl downloads)
oh, ok
game is not compatable with nintendo switch pro controller :(
Are you doing wireless? If yes then It most likely won't work.
I'm doing wire
Even then its still kinda buggy... I will try to fix it later.
would make a joke adding "...less" but this is a serious moment right now
Yea, the whole "Jump to Itch.io" might be whats doing it. I might try exporting the game as a zip instead and see what happens.
Oh wait
Jesus, there are less true combos than I thought, MM C.H is only unblockable, and you can just do crouch L to counter it
(please buff hitstun)
So basically, normal canceling?
By normal, I mean attacks that are accessible without auto combos (Standing L/M/H, 6H, 2 L/M/H, etc.)
Y e h
A bug, during FFA's if somebody dies while another is running then the game becomes a ice cube (crash)
Changes I would enjoy
Everyone's M-M string cancels into C.H
Gatlings exist (LLL to C.L works, LL to C.M works, pretty much higher levels of attacks can be canceled into if a lower level is used)
Hitstun bar above the enemy
Wall bounces
Guard Gauge
Specials (Little Fighter motion inputs, time to do D, F, L or even W, A, S, D, H)
Unique stages (next one better be a ring-out stage so you can test stage gimmicks!)
Most of these can be easily done, besides the bar and Guard Gauge. I will try to add all of these tho
What's new for 0.20:
L+M= Dragon Rush, causes launcher/down launch
J, J= Superdash, now you have to use this to aircombo, beaten by Dragon Rush
All launchers launch WAY HIGHER than before.
DR VS DR results in both of you being launched.
However, Ground DR vs Air DR results in Ground DR winning. I like it.
DR vs SD results in DR winning.
DR vs ATK results in ATK winning if it's faster.
And the fireball float bug has not been fixed.
I bet that Yoyoshi is next, and he'll play like a grappler.
Actually, Sonic is next. rn he is around halfway done
Fair enough. Is a badnik going to be the Sonic Team's joke character?
This new patch is pretty damn good