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More news:

Heavy attacks are UNBLOCKABLE.
Setups like LLL-H work well.
Prepare to get mixed the hell up.

should I keep it that way, tho

Guard Gauge might work idk 

maybe

What's the current status of Sonic?

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done. this version will be updated soon

(1 edit)

So tomorrow


:D



not expecting specials this version, so i'd say that you'd be overworking yourself if you added them 




give us a complementary picture of sonic actually in game

(1 edit)

Yes, the pictures will also be updated when Sonic comes out

yipee 






(please say you aren't overworking yourself)

Soon(tm)
































































































(what he actually means is that it'll be updated at 12:59PM)

"soon"



a day ago: no sonic

calm down i'm adding meter

Aw hell yeah 

Wait, what are we using meter for?

Mario/Luigi fireballs

By soon, I usually mean within 5 days, for clarification.

I see

(1 edit) (+1)

Idea:
Dramatic Finish

Hit with a knockback move, and if the characters have a  special relationship cutscene built in then activate a cutscene ending with the enemy dying. Otherwise, just send them through a wall to represent a wall break. Removes the corpse in FFA matches if you get the basic Dramatic Finish.

Example:
Mecha VS Yoshi.
Mecha lands E.
OH SHIT REMAKE EPISODE 2 TIME
If FFA, Mecha ends with a knockback blow

Mario VS Sonis
Mario lands GGG-E
OH SHIT MARIO IS FREESTYLING


Mario VS Goomba
Mario lands Jumping E
squamhs.

New button idea:
Special attack

Allows specials such as mario fireball with a press
Light is done by default, Med and Heavy specials are done by doing M-Special (special cancels it frame one) or H-Special

Med and Heavies can be buffed up specials OR entirely new moves, preferably the former.

Holding a direction will give you a different special
Example: H-2S-H-H= Spin Jump Start-Launch-Drill (Mario)
M-6S-L, M or H= Tripping Grab into Flip Kick (Luigi)
H-8S= Double Flip Kick (Goomba)

Could make a entirely new meta idk+ we only have 5 buttons (movement will be on joystick) so this would allow usage of the face buttons+ L and R  buttons

























And yes, you have to give Goomba a tatsu, (preferably akuma's)  a flash kick, and a divekick

yeah but, what would the controls be for said button?

You could put it on left trigger or downwards button to replace jump more preferably left trigger and for keyboard C will do for P1, L for P2, and I do not know about every other keyboarder

C is medium for P4 tho

O h

uhh, T then

Ok, I'll add it then. tbh I wanted to for a while, I just didn't know where to put it.

Deleted 2 years ago

better give goomba  a tatsu or i will cry

Good Stun Lock Combo: Jump + Spam M = Stun Lock Materiel (Mario and Luigi)

(1 edit)

Boy you don't even try to lab Goomba give the brown mushroom some RESPECT



Goomba reset/combo not confirmed (On taller enemies)

(not capital J equals short hop)

5LLL, C.LL, j.LL

(+1)

Yea it sucks to be the reciever

Combo news:

We have a actual true combo route! 5LLL (Mario) into C.L allows you to go into C.M, leading into a delayed C.H and a full combo! Loius may not be able to, and I really want goomba buffs.


(note, the buffed goomba is the playable one, and the old goomba (the current status of goomba) would be the mob enemy goomba)

first of all: Whats C.H and C.M and C.L and SLLL

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C is crouching H is heavy M is medium L is light 5 is neutral

 

I'm gonna throw this notation all over you.

L= Light (F)
M= Medium (G)
H= Heavy (E)
C= Crouch (R)
J= Jump (Q)
SD= Superdash (Q, Q)
DR= Dragon Rush ( F+G)


8= Up (W)
6= Right (D)
5= No directional input ()
4= Left (A)
2= Down (S)

wheres 3

(1 edit)

3= D+S

how to you parry

To parry, you have to walk, then stop moving right before the attack hits.

Also also every time i die the game just crash

yeah uh that's a p1 issue

Heres For some future foes Come to this game like yoshi or shadow or sonic or even kirby

noises of concern about you dreaming of too many characters in this game

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i keep seeing the characters that are not playing fight back


is there a mode for that? if so what key is it?

Please reply if you have a answer

Keys 1-4 turn that corresponding player into a CPU

How do you Use Controller i really wanna play on it Also it said i was good to have a controller with a/l 9 buttons 

still working on that

some dumb code ideas
5=infinite juggle stun untill landing
6= goomba ai summon ( has 10% hp)
7= bomb-om summon (explodes on contact of a person while in hitstun [can't be the person who hit it, but you can play tennis with said bomb]
8= dynamic camera toogle
9= sudden death! (lots of bomb-oms
0= boss goomba (big goomba, has 150% of goomb's health)
- or _ = explode corpses (useful for mecha sonic or robots in general, boom has a wall sticking hitbox)

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Some of those keys overlap with player 3/4's controls, tho

Oh, my bad

These are really good tho nice work

Suggestion: 3d plane knockbacks

before you ask, C is crouching, 2 is walking down


2H knocks towards the screen

8H knocks away from the screen

could be fun to experiment with idk

(3 edits)

Is This Game Still Being Updated?

and how many Input Commands are there?

Yes, the game is still being updated. There are no command inputs as of now, though (if you mean stuff like 236X, 214X, etc.). Closet thing I can think of are combo routes (Examples: L-L-L-H-M x 8 for Mario).

(1 edit)

well i'm mainly asking do other characters have weird moves like how mario can do L>M for fireball?

And How Do You Parry?

(1 edit)

oh, ok

To parry, you have to walk, then stop moving right before the attack hits. And yes, there are more of those moves too (Like M>H in the air as Luigi , or L>L>M as Mario)

Thanks! i'll be watching updates from now on

This  is more like a 2.9D game because it has literal 3d simulation with up and down walking

(1 edit)

Third image is just a mario meeting and I love it for that reason

update hmtl and game images (please)

Wdym html?

(1 edit)

hmtl downloads to 0.20 (chromebook works good with hmtl downloads)

oh, ok

game is not compatable with nintendo switch pro controller :(

(1 edit)

Are you doing wireless? If yes then It most likely won't work.

I'm doing wire

Even then its still kinda buggy... I will try to fix it later.

would make a joke adding "...less" but this is a serious moment right now

(1 edit)

Yea, the whole "Jump to Itch.io" might be whats doing it. I might try exporting the game as a zip instead and see what happens.


Oh wait

Jesus, there are less true combos than I thought, MM C.H is only unblockable, and you can just do crouch L to counter it 


(please buff hitstun)

(2 edits)

So basically, normal canceling?



By normal, I mean attacks that are accessible without auto combos (Standing L/M/H, 6H, 2 L/M/H, etc.)

Y e h

A bug, during FFA's if somebody dies  while another is running then the game becomes a ice cube (crash)

Changes I would enjoy

Everyone's M-M string cancels into C.H
Gatlings exist (LLL to C.L works, LL to C.M works, pretty much higher levels of attacks can be canceled into if a lower level is used)
Hitstun bar above the enemy
Wall bounces
 Guard Gauge
Specials (Little Fighter motion inputs, time to do D, F, L or even W, A, S, D, H) 
Unique stages (next one better be a ring-out stage so you can test stage gimmicks!)

Most of these can be easily done, besides the bar and Guard Gauge. I will try to add all of these tho

(1 edit)

What's new for 0.20:
L+M= Dragon Rush, causes launcher/down launch 
J, J= Superdash, now you have to use this to aircombo, beaten by Dragon Rush

All launchers launch WAY HIGHER than before.
DR VS DR results in both of you being launched.
However, Ground DR vs Air DR results in Ground DR winning. I like it.
DR vs SD results in DR winning.
DR vs ATK results in ATK winning if it's faster.





And the fireball float bug has not been fixed.

I bet that Yoyoshi is next, and he'll play like a grappler.

Actually, Sonic is next. rn he is around halfway done

Fair enough. Is a badnik going to be the Sonic Team's joke character?

Deleted 2 years ago

This new patch is pretty damn good

Gawd dam Mario got loops



L= Light, M=Med, H=Heavy, C.= Crouch= A.=Air JC= Jump
?-?= Chain input
?, ?= Delayed Input



X= Amounts
N= Number

(Any starter that goes into C.H...) JC, A.L-L (whilst holding L or R), A.L-L, repeat

Free win

(spoiler to those that are looking at this thread)




































































































When's louis going to be released?

Now

(+1)

Fire game bro!

I think this def deserves to be worked on!

(+1)

GREAT GAME AND I JUST STARTED

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