Everyone's M-M string cancels into C.H Gatlings exist (LLL to C.L works, LL to C.M works, pretty much higher levels of attacks can be canceled into if a lower level is used) Hitstun bar above the enemy Wall bounces Guard Gauge Specials (Little Fighter motion inputs, time to do D, F, L or even W, A, S, D, H) Unique stages (next one better be a ring-out stage so you can test stage gimmicks!)
What's new for 0.20: L+M= Dragon Rush, causes launcher/down launch J, J= Superdash, now you have to use this to aircombo, beaten by Dragon Rush
All launchers launch WAY HIGHER than before. DR VS DR results in both of you being launched. However, Ground DR vs Air DR results in Ground DR winning. I like it. DR vs SD results in DR winning. DR vs ATK results in ATK winning if it's faster.
And the fireball float bug has not been fixed.
I bet that Yoyoshi is next, and he'll play like a grappler.
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game is not compatable with nintendo switch pro controller :(
Are you doing wireless? If yes then It most likely won't work.
I'm doing wire
Even then its still kinda buggy... I will try to fix it later.
would make a joke adding "...less" but this is a serious moment right now
Yea, the whole "Jump to Itch.io" might be whats doing it. I might try exporting the game as a zip instead and see what happens.
Oh wait
Jesus, there are less true combos than I thought, MM C.H is only unblockable, and you can just do crouch L to counter it
(please buff hitstun)
So basically, normal canceling?
By normal, I mean attacks that are accessible without auto combos (Standing L/M/H, 6H, 2 L/M/H, etc.)
Y e h
A bug, during FFA's if somebody dies while another is running then the game becomes a ice cube (crash)
Changes I would enjoy
Everyone's M-M string cancels into C.H
Gatlings exist (LLL to C.L works, LL to C.M works, pretty much higher levels of attacks can be canceled into if a lower level is used)
Hitstun bar above the enemy
Wall bounces
Guard Gauge
Specials (Little Fighter motion inputs, time to do D, F, L or even W, A, S, D, H)
Unique stages (next one better be a ring-out stage so you can test stage gimmicks!)
Most of these can be easily done, besides the bar and Guard Gauge. I will try to add all of these tho
What's new for 0.20:
L+M= Dragon Rush, causes launcher/down launch
J, J= Superdash, now you have to use this to aircombo, beaten by Dragon Rush
All launchers launch WAY HIGHER than before.
DR VS DR results in both of you being launched.
However, Ground DR vs Air DR results in Ground DR winning. I like it.
DR vs SD results in DR winning.
DR vs ATK results in ATK winning if it's faster.
And the fireball float bug has not been fixed.
I bet that Yoyoshi is next, and he'll play like a grappler.
Actually, Sonic is next. rn he is around halfway done
Fair enough. Is a badnik going to be the Sonic Team's joke character?
This new patch is pretty damn good
Gawd dam Mario got loops
L= Light, M=Med, H=Heavy, C.= Crouch= A.=Air JC= Jump
?-?= Chain input
?, ?= Delayed Input
X= Amounts
N= Number
(Any starter that goes into C.H...) JC, A.L-L (whilst holding L or R), A.L-L, repeat
Free win
(spoiler to those that are looking at this thread)
When's louis going to be released?
Now
Fire game bro!
I think this def deserves to be worked on!
GREAT GAME AND I JUST STARTED